What is This?
Originally, I was going to release two separate patches for EM. One would've included a couple custom events that I made for a streamer friend- Kywil- in celebration of the completion of his first ever EM run. The other is a collection of quality of life changes made for another streamer- Forte- during her Nuzlocke run (though updated since). After chatting about my plans to release the patches, I realized that it just made more sense to combine them. Custom content aside, this patch will probably appeal to people that prefer a vanilla experience without graphical changes, but want newer features from later generations.
Said custom content was created with the express purpose of giving Kywil access to the event Legendaries. The Trainer Fan Club in Lilycove City was cannibalized to give out event items, and I even made a mostly custom Jirachi event, though it was ultimately cut down. All of this was rather hastily put together, so the release here will feature fixed and/or partially rewritten versions. That way, it all flows better and doesn't completely overwrite some of the vanilla content.
As with my full length hack Creamy, the new content features inside jokes endemic to Kywil's community. As such, you may not understand them, and I apologize for that.
Features
- A couple custom post-game events
- PRNG fix (seeds a full 32bit number)
- PSS Split & icons
- HQ sound mixer
- BW Repel system
- Critical hit nerf (2x to 1.5x)
- DPPt font
- Hoenn Dex Pokémon with trade evolutions evolve by leveling
- All Hoenn Pokémon can be caught
- Eggs hatch at Lvl. 1 & don't appear while healing
- Running inside
- HM animations (black bars) removed
- Reusable TMs
- Delete HMs without the Move Deleter
- Berries replant forever
- More PC box themes loaded on new game
- Cash increased to 9,999,999
- Certain moves have been updated
- Pokémon seen on save/summary screen
- Soul Dew is allowed in Battle Frontier
- Updated Light Ball
Downloads
No patch for the time being, but it won't take long to get it all running. The base is set up and ready to go, so it's only my shoddy, two-year-old scripts that need to be edited. It'll happen at some point.
As an aside, it will be possible to use this patch on any in-progress vanilla EM run. I mean, if you want to do that. You won't be able to load any preexisting savestates, however, due to some RAM differences. Gotta make an in-game save before patching and load that instead. You can make new savestates afterwards.
I do not own Pokémon. That distinction belongs to Nintendo, Gamefreak, The Pokémon Company, and so on. This is a fan work made for no profit and purely for the purpose of entertainment.